// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "WeaponHoldBase.h"
#include "HoldHand.generated.h"

/**
 * 
 */
UCLASS()
class ISALONG2_API AHoldHand : public AWeaponHoldBase
{
	GENERATED_BODY()

public:
	AHoldHand();
	
	void OnFireBegin() override;
	void OnReloadEnd(int count) override;
	int GetAdditionValue() override;
	void SetupAdditionValue(int val) override;

	void OnFireAnimationEnd() override;

	TArray<int> GetReloadNeedType() override;
	
};
